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Astral Projection. Source: Player's Handbook, DND 5e Wiki. 9th-level necromancy. Casting Time: 1 hour. Range: 10 feet. Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration.
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What Is Astral Projection in 5e? Astral Projection is an incredibly useful spell that allows adventurers to travel through the Astral Plane. This high-level spell is not without its risks, but if pulled off correctly, it can allow you to reach destinations throughout the multiverse. This spell isn't just run-of-the-mill teleportation though.
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Description 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special
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Astral Projection: A Plane in my Astral. Usable By: Cleric, Warlock, Wizard Spell Level: 9. School: Necromancy. Casting Time: 1 hour. Range: 10 feet. Duration: Special. Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100gp, all of which the spell consumes)
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Instantaneous. You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.
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You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you ar. Toggle navigation D&D5 Spells. Creations Homebrew My Characters My Spell Lists Races Classes Spells Generate Scroll.
Astral Projection Spell in DnD 5e » Black Citadel RPG
Astral Projection. 9 th-level necromancy. Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the.
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Astral Projection is a spell that's available as of level 9, with a castingtime of 1 Hour for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'. You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the.
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Duration: Special You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age.
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Astral Projection Compendium - Sources->Dungeon Master's Guide Astral Projection Traveling through the Astral Plane by means of the astral projection spell involves projecting one's consciousness there, usually in search of a gateway to an Outer Plane to visit
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9th-level school. Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell.
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What Does Astral Projection Work In 5e? You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn.
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A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature.
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Astral Projection Level 9th Casting Time 1 Hour Range/Area 10 ft Components V, S, M * Duration Special School Necromancy Attack/Save None Damage/Effect Teleportation You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
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Spell Description. You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age.
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D&D 5e Compemdium